Intimidating shout warrior
So let's talk about what the DPS warrior specs are, how they work in This one's fairly easy. You'll give the tank fits, generate little to no DPS, and confuse everyone.
When you hit level 10 or selected your talent points after the Shattering, did you choose protection as your primary spec? If you chose arms or fury, however, congratulations. That's right, two out of the three warrior specs are all about hurting things.
Spear shall be shaken, shield be splintered, a sword-day, a red day, ere the sun rises! (If you'd rather not, Single-Minded Fury allows you to continue using one-handers while boosting damage to compensate for losing the higher damage of two-handers.)If you prefer offense to defense, these are the specs for you.
Either DPS spec can generally produce much higher damage output than a tanking warrior.
"we're close to finished with the changes to the rotations and the look and feel for most specs.
We’ve still got a few changes coming soon in the Beta to Unholy Death Knights, Frost Death Knights, and Protection Warriors" Devs today on front page Avatar is probably gonna be default, just not in this build, the talent line up doesnt make sense otherwise.
As i said before, they dont give a fuck unless the crying is way too loud.For bonus points, once the fight is over, don't be surprised if the character lets out one last cry of victory while standing over the pile of heap that was their opponent.Not to be confused with Make Me Wanna Shout (where the screaming is an attack in its own right).They take advantage of their opponent's tendency to duck out of the way to deal strikes that overpower their defenses entirely.Arms warriors are specialists, tacticians on the battleground.Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.This does not mean that the warrior class does not have a fully functional tanking spec.Whether you like hitting things with a big two-hander, two smaller one-handers, or two big two-handers, it all comes back to hitting things. You're still interested in picking up a colossal sword, axe, mace or polearm and ruining someone's day, but you do so with an eye towards efficiency and precise, debilitating strikes.Arms warriors deal their enemies small wounds to cause them to bleed and crippling wounds that inhibit magical healing.Make note that the trope is not limited to simply to screams.Loud, consecutive grunts and various roars very well qualify.